2d - HaxeFlixel & OGMO Editor - Some tiles are blank -


i using ogmo level editor create 2d levels game, , loading them game using flxogmoloader flixel addon. saving levels in csv format in ogmo.

in game, tiles (usually 3-4 per level) appear black. if open level in editor, tiles appear how supposed to.

in oel file levels, these blank tiles represented 0. if change number hand appear supposed in game.

because ogmo can open levels , display them fine, assuming problem way haxeflixel loading them in, , not way ogmo saving them.

also, tileset using 3 tiles wide , 7 tiles tall, , each tile 32x32 pixels.

here how loading levels:

// class using load levels import flixel.addons.editors.ogmo.flxogmoloader;  // in playstate class private var _map:flxogmoloader; private var _mwalls:flxtilemap;  // in create method of playstate _map = new flxogmoloader(assetpaths.dungeon_room_1__oel); _mwalls = _map.loadtilemap(assetpaths.simple_dungeon_tiles__png, 32, 32, "walls"); _mwalls.settileproperties(7, flxobject.none);  add(_mwalls);  super.create(); 

why happening, , how can fix it?

flxogmoloader requires tile index of 0 blank , never drawn.


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