c# - Unity Camera panning when zoomed in/out -


i have method pans camera forward/back , left/right. not sure why, causing camera move nice when zoomed in close terrain move slow when zoomed out?

here how panning camera:

void camerapan(){     if(input.getmousebutton(2)){         transform.rotation = transform.rotation;         transform.translate(vector3.right * -input.getaxis("mouse x") * 20f, space.world);         transform.translate(vector3.forward * -input.getaxis("mouse y") * 20f, space.world);     } } 

here how zooming:

void camerazoom(){     float scroll = input.getaxis("mouse scrollwheel");     if(scroll < 0){         transform.translate(0, 0, scroll * scrollspeed);     }else if(scroll > 0){         transform.translate(0, 0, scroll * scrollspeed);     } } 

what can pan camera @ same speed no matter if zoomed in or out?

calculate zoom factor - number can represents zoom (for example, can distance camera object in center of view)

use zoom factor multiply translate parameter when calculate camerapan (for example - if zoom factor distance, pan more when zoomed out = @ greater distance)


Comments

Popular posts from this blog

python - TypeError: start must be a integer -

c# - DevExpress RepositoryItemComboBox BackColor property ignored -

django - Creating multiple model instances in DRF3 -